


From there, launch expeditions into three new dungeons and 14 new wilderness zones. This time, your efforts to thwart them will see you travelling to Eastmarch, uncovering presumably nefarious plans and discovering the lost Orc stronghold of Adal Matar. Try not to disembark with anybody important, though, as some jumping will be required to see all there is to see. Just head to the Solitude docks to hire your new friends, then shove off to see what you can find out there. This ship will convey you to a myriad of new hot spots of adventure, including a port with shelter you might call home. But that’s never stopped you, has it? Well, the crew of The Winter’s Warmth is prepared to venture there with you. Straying into the waters north of Skyrim is a bad idea.
