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Witcher 3 scaling enemies
Witcher 3 scaling enemies





witcher 3 scaling enemies witcher 3 scaling enemies witcher 3 scaling enemies

Tost is a relaxed chap, clearly comfortable with the press and talking about a game he's dedicated years of his life to. "That sense of improvement doesn’t happen if the monsters around you remain the same strength, there’s no sense of achievement." You may not have to wait much longer to hear about what's coming next from CD Projekt Red, however, as the developer recently teased that it may show a new game at E3 next month.Spending some time with The Witcher 3 level designer Miles Tost we were able to put some of our immediate questions to him after playing the game for over 4 hours. Blood and Wine weighs in at 10-15 GB depending on your platform, but it wasn't said how big the update is.īlood and Wine, a substantial-sounding expansion that offers over 90 new quests and around 30 hours of gameplay, is the final add-on for The Witcher 3. ĬD Projekt Red community manager Marcin Momot said on Twitter that this update will arrive "shortly before" the Blood and Wine expansion, which comes out on May 31. You can see the full Witcher 3 1.20 patch notes here. It also fixes a PS4-specific problem where the texture of water puddles wouldn't fade as it should.Įlsewhere, the patch clears out some problems with the Hearts of Stone expansion, including an issue where the trap door in an herbalist's hut could not be opened. In terms of visual improvements, The Witcher 3's 1.20 update fixes an issue where Geralt doesn't put his clothes back on after sex scenes. You can find this in the Options/Gameplay menu. The update also adds the ability to disable how the game automatically draws and sheaths the sword when you're not using it. This should make it easier to get the "Collect 'Em All" achievement. Gwent-players may also be happy to learn that The Witcher 3's 1.20 update adds a book titled "A Miraculous Guide to Gwent." This shows the number of Gwent cards that you still have to collect, plus where to find them. You can enable or disable this at any time, but it does not affect experience gain, loot, or quest rewards. One of the new features is the option to enable enemy level upscaling, which you can use to make enemies in low-level areas more difficult. CD Projekt Red today published the patch notes for 1.20, which cover improvements, bug fixes, and more. A new patch for The Witcher 3: Wild Hunt is coming out before the release of the RPG's Blood and Wine expansion, and now we know everything included with it.







Witcher 3 scaling enemies